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Governments
/ Races: |
The
Interstellar Alliance
An alliance made up of the: Earth Alliance, Minbari, Narns and
the League of Non Aligned Worlds. The alliance is based on Minbari.
The Earth Alliance
The Earth Alliance, headquartered in Geneva, liberated from
martial law in 2261. Most citizens are happy to see democracy
restored, but there will likely be those loyal to the old guard
who will have trouble adjusting to the new rules. They joined
the Interstellar Alliance in exchange for some Minbari technologies
The Minbari Federation
An old, highly spiritual race, the Minbari are humanoid with
exterior bone crests on their heads. They formed the An'la'shok
(the rangers) and created the original fleet (of Whitestars)
which are now used in the Interstellar Alliance.
The Centauri Republic
The Centauri Republic, once a fading former power, has come
into a precarious situation due to the government's alliance
with the Shadows in the recent conflict. The Centauri drove
them out, but it is clear that the minions of the Shadows have
intentions of getting even with the Centauri.
The Narn Regime
Once an up and coming power, the Narn Regime was a victim of
Centauri expansionism, especially humiliating since they were
unwilling subjects of the Centauri Republic a hundred years
ago and once again fell under their hand in the recent years.
Liberated again, they are rebuilding there home world and their
fleet
The League of Non Aligned Worlds
An alliance made up of the smaller governments which include
the Drazi, Vree and the Pak'ma'ra amount several others
The First Ones
The name for a group of the oldest races millions of years old
which have left beyond the rim
The Vorlons
One of the first ones which have left beyond the rim
The Shadows
The ancients, the oldest race in the known universe which has
left beyond the rim
The Drakh
The allies of the Shadows that are now working on there own
since the Shadows have gone and are working on getting even
with the Centauri. They also are the ones who put the plague
on Earth.
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Groups
/ Companies / Organizations: |
Technomages
The technomages are magicians / illusionists who have studied
the mysteries of science and technology to display the effect
of magic. In 2259 they fled the beyond the rim to save their
knowledge from the war that was coming.
Psi-Corps
The Psi-Corps is an organization which educates and controls
all human telepaths. Anyone who is found to have a telepathic
ability must either join the Psi-Corps, be imprisoned or have
drugs to suppress their ability. Psi-Cops are the Psi-Corps
police force who hunt down 'rogue' telepaths (telepaths who
don't want to join Psi-Corps or have run away from it). With
the telepath war over, the Psi-Corps has now been disbanded.
Telepaths (teep's and teek's)
Some humans and aliens (but on the Narn) have the ability to
read other people's minds, they are called telepaths. People
who have the telekinetic ability can move physical objects using
there mind. It is said that one in thousand human beings are
telepathic and one in ten thousand telepaths have telekinetic
abilities, and half of those become clinically insane from it.
Since the telepath war, the human telepaths have now got more
freedom, but there are new rules for telepaths, and they're
able to go out and mix in society again as long as they can
abide by the rules. If they can't, an organisation like the
Psi-Corps may be created again.
Rangers (An'la'shok)
The Rangers (or in Minbari, An'la'shok) are an elite
group of soldiers who are sworn to carry out any task whatever
the cost, including his / her own life. The Rangers are mainly
made up of Minbari and Humans, though some of the people from
the League of Non Aligned Worlds have also joined up. They were
originally formed to gather information and perform covert operations
in the war against the Shadows and they now act as the patrollers
and protectors for the Interstellar Alliance
Interplanetary Expeditions
Interplanetary Expeditions is a corporation that says it "Explores
the past to create a better future". They are archeologists
resarching ancient relics hoping to gain new technology, though
they are also a front some unknown people working on secret
projects
Edgar Industries
Edgar Industries is one of Earth's mega-corporations and is
extremely powerful. Since the death of Edgar, Michael Garibaldi
(the head of intelligence for the Interstellar Alliance)
is now the CEO of the company.
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Places: |
The
Rim
The rim is the boarder of known space
Epsilon 3
The planet that Babylon 5 orbits
Babylon 5
The fifth Babylon station built by the Earth Alliance for the
purpose of making peace. For more information on Babylon 5 and
"The Babylon Project" click
here
Minbar
The home world of the Minbari
Centauri Prime
The home world of the Centauri
Narn
The home world of the Narn
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Ships
and Technologies: |
Excalibur
The new Interstellar Alliance destroyer class ship which the
series is set aboard
Victory
The sister ship of the Excalibur
Jump Gates
Jump gates are huge constructions which are built in important
places to enable ships to enter 'hyperspace'. Journeying though
hyperspace takes a lot less time as the physical space is smaller.
Once the ship has reached it destination in hyperspace, via
a navigation beacon, a jump gate is activated to 'jump' back
into normal space
Jump Points
Large ships can create their own 'jump points' to enter and
exit hyperspace.
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Major
Events: |
To help
you understand the history of Babylon 5, I've written up overview's
of most of the major events in the Babylon 5 universe:
The
Great War
Earth's
First Contact
The
Earth - Minbari War
The
Babylon Project
The
Narn - Centauri War
The
Shadow War
The
Earth Civil War
The
Formation of the Interstellar Alliance
The
Interstellar Alliance - Centauri War
The
Telepath war
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Items: |
Apocalypse
box
Information
from jms: "And there's something called an apocalypse
box, which one of these people has (the Excalibur crew), and
who should definitely not have it, since everyone who has ever
owned an apocalypse box has died under strange and extremely
unpleasant circumstances."
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